Wednesday, June 20, 2018

The History of Super Smash Bros' Adventure Mode


The original Super Smash Bros for the Nintendo 64 was released January 1999 and it was marvelous. All of Nintendo's biggest stars fighting each other in a lbs all out brawl, and fighting a giant hand! What more can you ask for? A sequel of course. While working on the next installment, Melee, Masahiro Sakurai and co are probably asking themselves what they can do to make the game even bigger and better. New characters? Of course. Add another giant hand to fight? Sure why not. Make a lot of the new characters clones of previous fighters? Nothing wrong there. But it was one thing that was a definite great ideal. Let's add an adventure mode. And the rest is wonderful history.

Adventure Mode for Melee

Melee's adventure mode was the one that really started it all. An amazing journey that took you almost everywhere in the Nintendo universe. Fighting Goombas, Koopa Troopas, and Yoshis. Wondering around a dungeon in Hyrule. Trying not to get run over by the cars in F-Zero. It was an adventure mode indeed.

The Subspace Emissary 

So when Brawl was announced Sakurai met a challenge. How can I make Adventure Mode even better? Let's give it a storyline and pair up all your faves together. The Subspace Emissary was Nintendo's Avengers Infinity War. Everyone has to go and stop Bowser and Ganondorf who have teamed together to enact a devious plan to take over the Smash World and turn everyone into trophies. It was also a nice introduction to Pit joining the fray.

Smash Run

Apparently we can't have nice things as when Brawl came out and the whole story of the Subspace Emissary was leaked on the internet. Sakurai was upset about it and decide to not give us another story with Adventure Mode. But that doesn't mean that we weren't going to get a new one. Instead he made a pseudo-Adventure Mode called Smash Run. You do go on an adventure on a giant map beating up as many baddies from Nintendo games in order to get coins, power-ups, and other goodies to do a mini Smash fight or challenge at the end. This was really his attempt to give us this as well as keep Break the Targets in the game in some form. So it may not be the great adventure epic Subspace Emissary was, but we should thank him in the end, right?

We don't know what Ultimate's Adventure Mode may be but it will most likely be good (But seriously, give us a Subspace Emissary sequel). What was your favorite? Please comment and share.

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