Wednesday, June 20, 2018

The History of Super Smash Bros' Adventure Mode


The original Super Smash Bros for the Nintendo 64 was released January 1999 and it was marvelous. All of Nintendo's biggest stars fighting each other in a lbs all out brawl, and fighting a giant hand! What more can you ask for? A sequel of course. While working on the next installment, Melee, Masahiro Sakurai and co are probably asking themselves what they can do to make the game even bigger and better. New characters? Of course. Add another giant hand to fight? Sure why not. Make a lot of the new characters clones of previous fighters? Nothing wrong there. But it was one thing that was a definite great ideal. Let's add an adventure mode. And the rest is wonderful history.

Adventure Mode for Melee

Melee's adventure mode was the one that really started it all. An amazing journey that took you almost everywhere in the Nintendo universe. Fighting Goombas, Koopa Troopas, and Yoshis. Wondering around a dungeon in Hyrule. Trying not to get run over by the cars in F-Zero. It was an adventure mode indeed.

The Subspace Emissary 

So when Brawl was announced Sakurai met a challenge. How can I make Adventure Mode even better? Let's give it a storyline and pair up all your faves together. The Subspace Emissary was Nintendo's Avengers Infinity War. Everyone has to go and stop Bowser and Ganondorf who have teamed together to enact a devious plan to take over the Smash World and turn everyone into trophies. It was also a nice introduction to Pit joining the fray.

Smash Run

Apparently we can't have nice things as when Brawl came out and the whole story of the Subspace Emissary was leaked on the internet. Sakurai was upset about it and decide to not give us another story with Adventure Mode. But that doesn't mean that we weren't going to get a new one. Instead he made a pseudo-Adventure Mode called Smash Run. You do go on an adventure on a giant map beating up as many baddies from Nintendo games in order to get coins, power-ups, and other goodies to do a mini Smash fight or challenge at the end. This was really his attempt to give us this as well as keep Break the Targets in the game in some form. So it may not be the great adventure epic Subspace Emissary was, but we should thank him in the end, right?

We don't know what Ultimate's Adventure Mode may be but it will most likely be good (But seriously, give us a Subspace Emissary sequel). What was your favorite? Please comment and share.

Monday, June 4, 2018

How Will Pokemon Let's Go Pikachu & Eevee Play


Earlier this week we were treated to some major Pokemon Switch news. We are getting a core Pokemon game, but in 2019. Never fret we are getting two games to tie us over until then. First we have Pokemon Quest which is an adorable 8bit 3D? beat-em-up. We also will have Pokemon Let's Go Pikachu and Pokemon Eevee.

    According to The Pokemon Company, Lets Go Pikachu and Eevee is an enhanced chibi remake of Pokemon Yellow, which is done since it's based on the anime. If you can explain Let's Go Eevee and Pikachu it's pretty much your standard Pokemon game that we all know and love mixed with Pokemon Go. It even comes with a Pokeball that you can throw. Based on the trailer it does seem cool, but how will the game play seems to be a big mystery.
     Since the game is largely based on Pokemon Go, it would be safe to say that a lot of the gameplay will be based on Pokemon Go. You don't battle with wild pokemon. Instead you throw poke balls at it hoping that you can catch one. What's also different is that instead of random encounters from the games, you can see the pokemon in the wild and in caves. You will probably get different pokemon showing up whenever you leave and re-enter an area or if you catch one, maybe rarer ones will appear if you catch enough.
     You will have pokemon battles with gym leaders and other pokemon trainers as well as we see in the trailer where you fight a trainer on Nugget Bridge as well as a Team Rocket member. There will be trainers with different difficulty in the game so you may fight harder trainers later on on the game. There might be a possibility that you may be able to re-fight trainers with a harder difficulty level than previously like in the core games. Poke Marts and Pokemon Centers are in the game as seen in the trailer, so that will be a function instead of Poke Stops.
     One question is how exactly will you level up your pokemon in the game. In Pokemon Go, you get candies everytime you catch a pokemon which works like experience points in the game. In Let's Go Pikachu and Eevee that mechanic might still work where it won't be exclusive to a certain pokemon, like getting Pidgey candy for catching a Pidgey. You may get candies or money so you can buy poke balls and other items in trainer battles as well. You can use money from trainer battles to buy accessories to buy outfits for Pikachu and Eevee.
     This is all speculation. Nothing is official and I'm sure we'll find out new info as soon as Nintendo and The Pokemon Company updates us in the future.