Tuesday, January 27, 2015

Super Smash Bros 3DS/Wii U Alternate Costume Easter Eggs Part 3: The Fountain of Dreams Children



     Part 3 is finally here! If you haven't read parts 1 and 2, trophies, stages, hints aren't the only source of Nintendo history in Super Smash Bros for the Wii U and Nintendo 3DS. You can see the vast history of Nintendo's games even in the alternate costumes of the characters. Part 1 was the original 64 generation of fighters. Part 2 was the Melee fighters. In part 3 I will be doing the Brawl characters. Let's do this.

Charizard
Orange: Default Costume.
Red: Based off of Charmeleon.
Green: Based off of its Green palette swap in Brawl.
Pink: Based off of a shiny Aerodactyl.
Yellow: Based off of shiny Charmander and Charmeleon's palette swaps
Grey: Based off of Aerodactyl.
Blue: Based off of Golbat.
Purple: Based off of Charizard's old shiny palette swap.

Diddy Kong
Red: Default Costume.
Yellow: Based off of his Player 2 palette swap in Contest Mode.
Pink: Based off of Dixie Kong.
Purple: Based off of his Player 2 palette swap in DKC 2's Contest Mode.
Green: Based off one of his alternate color palette swaps in DK 64 with Donkey Kong's fur color scheme.
Blue: Could be based off of Kiddy Kong.
Brown: Could be based off of the color scheme of the Zinger enemy in the Donkey Kong series.
Light Blue:  Could be based on Funky Kong's color scheme.

Ike
Red 1: Default costume. Based on his appearance from Fire Emblem: Radiant Dawn.
Yellow: Based off of Greil from Fire Emblem: Path of Radiance.
Red 2: Based off of Zelgius from Fire Emblem: Path of Radiance.
Blue: Based off of Sigurd from Fire Emblem: Genealogy of the Holy War.
Green: Based off of Geoffrey from Fire Emblem: Path of Radiance.
Brown: Could be based off of Micaiah from Fire Emblem: Radiant Dawn.
Black: Based off of the Black Knight from Fire Emblem: Radiant Dawn.
White: Based off of Chrom from Fire Emblem: Awakening.

King Dedede
Red: Default costume.
Pink: Resembles his alternate costume in Kirby 64.
Green: Resembles his alternate costume in Kirby Air Ride. His belt feature the Waddle Dee's from Kirby's Epic Yarn.
Purple: Resembles his alternate costume in Kirby Air Ride.
Light Blue: Belt is based off one of the Menu schemes in Kirby 64. The rest of the outfit resembles an alternate costume in Kirby Air Ride.
Grey: Based off of the black/white color of the Game Boy pocket era Kirby games.
Blue: Resembles his alternate costume in Kirby 64.
Black: Resembles his alternate costume in Kirby Air Ride.

Lucario
Blue: Default costume.
Red: Based off of a shiny Zoroark.
Light Blue: Based off of Riolu.
Grey:
Green 1: Resembles shiny Mega Lucario.
Blue 2: Resembles Mega Lucario.
Green 2:
Purple:

Meta Knight
Blue: Default Costume. Based more on his recent appearance in the Kirby series.
White: Based off of his alternative costume in Kirby Air Ride.
Red: Based off his concept art found in Kirby Collection.
Green: Based off of his alternative costume in Kirby Air Ride.
Blue 2: Loosely based off of his official art work in Kirby's Adventure except for the red eyes.
Pink: Based off an alternate costume in Kirby Air Ride that is based off of Kirby.
Purple: Based off of Galacta Knight's appearance in Meta Nightmare Ultra.
Black: Based off of Dark Meta Knight.

Captain Olimar
Yellow: Default costume.
Red: Could be based off of the color scheme of the Onion from the Pikmin series
Green: Based off of Olimar's son.
Black: Could be based off of The President from the Pikmin series.
Light Blue/Alph 1: Alph from Pikmin 3.
Green 2/Alph 2: Based off of Charlie in Pikmin 3.
Pink/Alph 3: Based off of Brittany from Pikmin 3.
Red/Alph 4: Based off of Captain Olimar.

Pit
White: Based off of his appearance in Brawl which was used for his appearance in Kid Icarus: Uprising.
Yellow: Based off of his color scheme in the Captain N: The Game Master comic.
Red: Based off of a color scheme in Kid Icarus.
Green: Based off of a color scheme in Kid Icarus.
Blue: Based off of the Reaper from Kid Icarus.
Purple: Referred to as a fallen angel in Smash Dojo.
Light Blue: Based off of the palate swap of the Medusa's domain in Kid Icarus.
Pink: Based off of Palutena's color scheme in Kid Icarus.

R.O.B.
White: Based of its Famicom design. The default design in the Japanese version of the game.
Grey: Based of its North American NES design. The default design in the North American and PAL versions of the game.
Yellow: Based off of the color scheme of the glitch, Flipper, from Stack-Up.
Purple: Based off of the color scheme of the glitch, Spike, from Stack-Up.
Blue: Based off of NAV-COM from StarTropics. Could also be based off of the box R.O.B. came in.
Green: Loosely based off of the R.O.B. Launcher from the Subspace Emissary minus the bright blue cord and missile launching face.
Light Blue: Based off of the mint x white colored Nintendo 3DS.
Red: Based off of the Virtual Boy.

Toon Link
Green 1: Default costume.
Red: Based off of the Red Link from the Four Swords games and when Link gets the Red Ring from The Legend of Zelda.
Blue 1: Based off of the Blue Link from the Four Swords games and when Link gets the Blue Ring from The Legend of Zelda.
Purple: Based off of the Purple Link from the Four Swords games.
Green 2: Based off of Link's appearance in the NES era Zelda games, A Link to the Past, and Oracle of Ages/Seasons.
Black: Based off of Dark Link.
Blue 2: Based off of the Blue Mail from A Link Between Worlds.
Green 3: Based off of Link's appearance in A Link Between Worlds.

Zero Suit Samus
Light Blue: Based off of her appearance in Metroid: Other M minus the gun holster.
Blue: Based off of her appearance in the ending of Metroid Prime 2: Echoes minus the grey patches.
Red: Based off her appearance in the end of the original Metroid.
Black: Based off of her undersuit in Super Metroid and her appearance in its Japanese commercial.
Green: 
White: Based off her younger appearance in one of the endings in Metroid Fusion.
Orange: Based off of her appearance in Metroid: Zero Missions.
Blue 2: Based off her appearance in some of the endings in Metroid Fusion.

Sonic
Red 1: Default costume. Sonic's current design.
Purple: Based off of NiGHTS.
Light Blue: Classic Sonic's palette swap with the Crystal Blue Ring power-up from Sonic Adventure.
Grey: Could be based off of Silver the Hedgehog . The bracelets resemble what Shadow the Hedgehog's cuffs look like when his inhibitor rings are removed.
Black: Based off of Dark Sonic from Sonic X.
Yellow: Bracelets resembles the ones worn by Silver the Hedgehog.
Green: Wristbands/gloves resemble the ones that appear in the special stages in Knuckles the Echidna in Sonic the Hedgehog 2.
Orange: Wristbands/gloves resemble the ones that appear in the special stages in Sonic the Hedgehog 2.

Wario
Yellow 1: Default costume. Based off of his appearance in the WarioWare series.
Red 1: A combination of his red and black alternate colors in Brawl.
Green 1:A combination of his yellow and green alternate colors in Brawl.
Purple:
Yellow 2: Wario's classic look.
Red 2: Based off of Mario's classic appearance.
Light Blue: Based off of Mario's appearance in the Japanese boxart for Mario Bros.
Green 2: Based off of the European boxart for Wrecking Crew.

Did I miss anything? Please let me know. Part 4 soon!

Sunday, January 18, 2015

The Lego Movie: Biggest Oscar Snub Ever or Not Really?


     The nominations for the 87th Academy Awards was revealed this week. There were films that were obviously going to be nominated like Birdman which is one of the top contenders with 9 nominations. Of course with the excitement of movies that were nominated, part of anticipating Oscar nominations, along with seeing what award Leonardo DiCaprio will NOT be getting this year, is seeing who gets snubbed. We, in a ironic sense, we're not disappointed, actually we were. There was Selma being nominated for only Best Picture and Original Song, along with a very white list of nominations. Unfortunately we're not here to talk about Selma, we're talking about another film that was supposedly done wrong: The Lego Movie.
     The Lego Movie managed to get only one nomination, Best Original Song. The director for The Lego Movie, Phillip Lord, responded to the news in the hilarious and well respectable fashion by tweeting a picture of a Lego build Oscar saying "It's okay, I made my own." Others didn't have the same reaction. The response to The Lego Movie's spread like wildfire all over social media with people being completely upset with the movie being snubbed. It wasn't shame on you I'll boycott the Oscars, but you can tell that a lot of people were upset with it, acting like it was the biggest Oscar snub of all time. But was it?
     Movies are a form of storytelling. There are two types of storytelling. One is to simply tell a story and one to tell just for entertainment. When I think of the Oscars, I think of an academy award show for the prestige films. It is an award show where we recognize the films that were made for the artistic craft for making movies and the art of storytelling that doesn't get as much mainstream appeal as most of the blockbuster films get, like The Lego Movie. It's is for the Gone Girls and The Imitation Games, and Birdmans that hold a higher degree of cinema photography and acting that most mainstream entertainment films don't have and are in a different sense and tone than most of the other blockbuster movies like The Lego Movie. The movies that usually do get nominated for Oscars, especially in roles like Best Picture, Best Actor, and Best Director are the movies that suppose to best represent those professions and most entertainment films like the Lego Movie doesn't fall into those categories. If we did put the Lego Movie in those categories, it would've been almost a joke.
      I'm not taking a dig at the movie. It is an amazing movie and I can tell that there was a lot that was put in to make everything awesome. It hit right in the nostalgia button where you would make all of these epic adventures just sitting there playing with your Legos as a kid but, it gotten what it deserved with the nomination category it was placed in. I could've seen it being in Best Animated Movie, but you had other great animated movies and that was probably the committee trying to please everyone.. It is lucky that it got the nomination it did. Anything else would've been overkill. Besides I don't think Lord and The Lego movie is hurting by this snub at all. They've gotten tons of money and they are going to win a few VMAs or something.

Do you think The Lego Movie was wrongly snubbed? Do you agree with what I said above?

Thursday, January 8, 2015

Five Nights at Freddy's 3: Are We Over Spending The Night with Freddy?

     Creators of the Popular Five Nights at Freddy's franchise has recently uploaded an image on the Scott Cawthon's website, scottgames.com teasing that a new game is in the works. A Five Nights at Freddy's 3 being worked on so quickly after we just gotten a Five Nights at Freddy's 2 a few months ago in November doesn't seem so far fetched as we've gotten the sequel a mere months after the original game came out.
     Five Nights at Freddy's is a point and click survival horror game in which you play a security guard at a restaurant that has to monitor the place. You work each night from 12am to 6am (nine minutes in real time) trying to avoid Freddy and his animatronic friends from killing you, thinking you're an endoskeleton like them that needs a new suit. In the first game you had cameras in different rooms to monitor the animatronics whereabouts and a door operated by a limited battery supply. In the sequel, you have no door but instead a mask to fool some of the robots, not all of them, cameras, a wind-up box to keep a marionette form getting you, and a flashlight to ward off Freddy and his friends. The first and second Freddy games were a run away hit with a ton of people playing them due to word of mouth, and a ton of Let's Plays on YouTube. Of course with a hit franchise it is best to milk it for all its worth by making as many sequels as possible, but should Cawthon and Scottgames make another sequel. Have we already gotten over the scariest game of 2014?
     A new Freddy's game might seem cool and all, but there are some signs that people might be over the series. First and foremost, there's oversaturation. There is a such thing as being exposed too much to something. It hasn't been longer than a year and we have two FNAF games and a third one coming along. There isn't enough time to process the first two games, leaving people to get sick and over the next installment and series altogether. I understand Cawthon wanting to strike while the iron is hot, but at this point it's becoming overkill.
     Adding to the oversaturation of the franchise, there's also the fact its appeal by having these games turned out the way they are. FNAF is a survival horror game. By having these games continuing to be pushed out like they are, its cheapening the whole horror aspect of the games. It's making them less scary. Five Nights at Freddy's 2 had this problem. They completely reworked the game mechanics that gave the sequel a fresh spin on the original and it was amazing, but the fear factor, the reason why the series became so popular and the reason for its infamy, greatly dwindled as the jump scares got more and more boring as you continued to play unlike the original.
     Again, it is cool that we are getting another sequel and it will be nice to see what will be new to the series. By the look of the picture and possibly as theorized according to a video from The Game Theorist, FNAT 3 might be going back to to the first restaurant and might have a more gritter version of Freddy and his friends. This might what the series needs to end for its swan song. Or it might end up being a final nail in the coffin.

What do you think? Do we need another Five Nights at Freddy's game or do you think the series has jumped the shark?

Monday, December 22, 2014

Super Smash Bros. 3DS/Wii U Alternative Costumes Easter Eggs 2: Pikachu's Electric Boogaloo


Welcome to the long awaited Part 2 of Super Smash Bros 3DS/Wii U Easter Egg alternate costumes. To recap, Super Smash Bros for the Nintendo 3DS and Wii U has a ton of Easter Eggs and history. These are not just limited to trophies and stages. The history of Nintendo games can be found in the alternate costumes of certain characters. In Part 1 I did the original 12 characters from Super Smash Bros 64. In Part 2, I will do the characters that debuted in Melee. Enough talk let's get into it shall we.

Bowser
Orange 1: Default costume
Brown: Possibly based on Morton Koopa Jr.'s old appearance in games
Yellow: Based off of the golden Bowser Statue in Super Mario World. Bowser's shell is based off of Bowser when he is poisoned in Super Mario RPG.
Green: Based off of Bower's appearance in Super Mario World. Also could be based off of his appearance in the DIC Super Mario Bros cartoon, just with red hair. Could also be based off of his NES sprite in Super Mario Bros.
Grey: Based off of Morton Koopa Jr.'s current appearance. Could also reference Dry Bowser or Dry Bones.
Orange 2: Based off of Bowletta's color scheme from Mario and Luigi: Super Star Saga.
Red: Based off of either the Spiny or Red Koopa Troopa enimies from the Mario series.
Blue: Based off of Dark Bowser in Mario & Luigi: Bowser's Inside Story. could also be based off of the False Bowsers and Bowser's appearance in Super Mario Bros.'s international cover.


Peach
Pink: Default costume.
Yellow: Based off of Princess Daisy.
Red 1: Based off of Pauline. Also based off of Peach's fire dress in Super Mario RPG
Blue: Based off of Daisy's alternate dress in NES Open Tournament Golf. The crown is Rosalina's
Green: Based off of her alternate dress in NES Open Tournament Golf.
White: Referred to a Nurse Peach in Melee.
White 2: Based off of Fire Peach in Super Mario 3D World. Could also reference her 2D sprite in Super Mario Bros as well.
Black: Based off the color scheme of a Power Star.


Zelda
Purple 1: Based off of her appearance in Twilight Princess
Red: Based off of her appearance in Legend of Zelda as well as her sprite in Zelda II: Adventures of Link.
Blue: Based off of Marin from Link's Awakening.
Purple 2: Based off of Zelda's appearance in the Ocarina of Time. Her dress could also reference Princess Hilda's dress from A Link Between Worlds.
Green: Based off of her appearance in the game if Link saves her without any rings in Legend of Zelda.
Black: Dark Zelda. Based off of Dark Link from the Zelda series.
Pink: Based off of Zelda's royal clothes in A Link to the Past.
White: Based off of her field sprite in A Link to the Past. Could also be based off of Zelda's white dress from Skyward Sword.


Sheik
Blue 1: Default costume. Based on the unused concept art of her appearance in Twilight Princess.
Red: Based off of Zelda's sprite in Zelda II: Adventures of Link as well as Zelda's appearance in Legend of Zelda.
Purple 1: Based of of Sheik's appearance in Ocarina in Time
Purple 2: Based off of Zelda's color scheme in Ocarina in Time
Green: Could be based off of Saria in Ocarina in Time.
Black: Dark Sheik. Based off of Dark Link from the Zelda series
Orange: Could be based off of Malon's color scheme from Ocarina of Time. Could also be based on Zelda's sprite color from Oracle of Ages/Seasons.
White: Based off of Tetra from Wind Waker.


Dr. Mario
White: Default costume. Dr. Mario's classic appearance, but with black jeans.
Red: Based off of nurse scrubs.
Blue: Based off of doctor scrubs.
Green: Based off of surgeon scrubs.
Black: Referred in Melee as an "unlicensed doctor"
Yellow: Based off of nurse scrubs.
Purple: Based off of nurse scrubs.
Pink: based off of Nurse Toadstool from Dr. Mario.

Ganondorf
Black 1: Default costume.
Black 2: Ganondorf's "dark" costume. Based off of Dark Link from the Zelda series,
Blue 1: Could possibly based off of Vaati's color scheme in The Minish Cap.
Green: Based off of Link's appearance in The Legend of Zelda.
Red: Based off of Ganondorf's color scheme in Wind Waker,
Orange: Based off of the color scheme of Ganondorf's clothes in Ocarina of Time.
Purple: Based off of Zant in Twilight Princess
Blue 2: Based off of Ganon most notably his form in A Link to the Past and possibly Ocarina of Time.

Falco
White: Based off of his appearance in Star Fox: Command.
Orange: Based off of his jumpsuit in Star Fox SNES and Star Fox 64.
Blue: Based off of the color scheme of Crystal in Star Fox: Command. 
Red: Based off of Falco's appearance in Star Fox: Assault
Green: Could be based off of James McCloud's color scheme in Star Fox: Command
Black: Referred to as "Dark Falco" in Brawl.
Light Blue: Based off of his concept art for Star Fox.
Purple: Could possibly be based off of Katt Monroe's original appearance in Star Fox 64.

Mr Game & Watch
Black: Default costume.
Red: Based off of the Ball Game and Watch. Could also be based off of the Mario Bros. Game and Watch as well.
Yellow: Based off of the Mario the Juggler Game and Watch
Blue: Based off of the Fire Game and Watch
Light Blue 1: Based off of the Donkey Kong Jr. Game and Watch
Light Blue 2: Based off of the Super Mario Bros. Game and Watch
Green: Based off of the Zelda Game and Watch. Cold also be based off of the Judge Game and Watch as well.
Grey: Based off of the Nintendo DS, which was modeled after the Game and Watches. Cold oalso be based off of the Oil Panic Game and Watch.

Marth
Blue 1: Default costume.Based off of his appearance in Fire Emblem: New Mystery of the Emblem ~Heroes of Light and Shadow~.
Red: Based off of the enemy units' color scheme in Fire Emblem games.
Green: Based off of the neutral units' color scheme in Fire Emblem games. Could also be based on Abel from Fire Emblem: Mystery of the Emblem.
Black: Could be based off of Camus from Fire Emblem: Shadow Dragon and the Blade of Light
White: Based off of Leif Faris Claus, the protagonist of Fire Emblem: Thracia 776
Blue 2: Based off of Marth's appearance in the official artwork of Fire Emblem: Mystery of the Emblem
Yellow: A possible throwback to one of Roy's alternate costumes in Melee. Could also be based off of the color scheme of Ally units in some Fire Emblem games or Bors from Fire Emblem: Binding Blade.
Purple: Based off of Roy from  Fire Emblem: Binding Blade.

Part 3 will be coming soon. If you would like to add something or let me know if I made any mistakes, please let me know.



Friday, December 19, 2014

Should There Be Another Super Mario Bros Movie?


     We learned last week that Sony was deciding to make an animated movie off of the immensely popular Super Mario franchise. According to Buzzfeed, thanks to the recent Sony hacks, we all know that Sony Studio Chief Amy Pascal and producer Avi Arad have exchanged emails saying that they are meeting with some important people to try to make a Super Mario movie happen and have acquired the film rights to do the movie. The film hasn't been greenlit yet. It is in the very earlier stages as according to Arad, nothing has been closed. Not only is Arad trying to make a Mario movie happen, he is trying to make a Mario Movie Franchise as he has an email to Sony Pictures Animation President of Production Michelle Raimo Kouyate saying that he can "think of 3-4 movies right out of the gate on this."
     Like a lot of you when hearing this news I went back to the 1993 live action Mario Bros. Movie. We thought of how bad the movie was. It had some inconsistencies with the actual Mario Bros. games other just having stuff like stores named after Mario Bros enemies and Luigi not looking like Luigi. The actors were not to fond with the movie. Bob Hoskins who played Mario said it was the worst film he has done and Dennis Hopper (King Koopa) said it was an absolute nightmare. Adding to these problems, the movie has a legacy of being one of the worst video game movies ever, along with House of the Dead and whatever Uwe Boll movie you can think of. It is always in the top 5. You can say that the Super Mario Bros was pretty much the reason why Nintendo has been so reluctant of making movies with some of their biggest franchises like Zelda or Metroid, especially here in the states. Nintendo has even on some occasion mentioned, jokingly, how embarrassing the movie was like on Mario's old website and Shigeru Miyamoto talking about it in some interviews. So with how horrible the live action Super Mario Bros. movie was, why should there be another one?
     Another question could be can their be a good Mario movie? For an live action movie, probably not. An animated Mario movie, there seems to be more of a probability. There has been another Mario movie besides the live action film. There was an full length anime movie in the 80s in Japan called Super Mario Bros: Peach-Hime Kyushutsu Dai Sakusen!. It was basically Mario and Luigi's Adventure in the NES wonderland. They were in a quest to go into the Mushroom Kingdom in their NES console to save Princess Peach. It doesn't have to be like the anime, there is some inspiration to be drawn from it.
     Bottom line, if there is indeed a Mario movie happening, what Sony should be doing is looking closely to what went wrong with the live action movie. They need to learn from those mistakes. Even though it is animated and they could be more freedom to delve into the series than what the people that did the live action movie had, there is still a huge opportunity to screw things up majorly. What another thing Sony should do that the live action film didn't is draw more from the actual franchise! There is a lot of things to work with, especially now. The games in the Mario series have gotten a bit more story driven. Super Mario Galaxy is the best example of this as not only does it give us a plot other than the usual save Princess Peach from Bowser, but you have to save the actual galaxy as Bowser plans to create one in his own image, doing away with the current one. It also gave us a bit of character background with Rosalina's story, That is another thing this Mario movie can get its inspiration from. Not the story, but how it is presented. Good luck Sony, you'll need it...

What are your thoughts on a new Mario movie being made? Is it a good idea or will it be bad? Leave your comments please as I would love to hear them.

Tuesday, December 9, 2014

Does It Suck? - Smosh Food Battle: The Game

 
     For those who don't know who Smosh are, they are a comedic YouTube duo comprised of one Ian Hecox and one Anthony Padilla. They upload videos of them in querky nerd skits referencing movies, video games, and current pop culture on YouTube that millions of people, mostly kids, watch. Since the creation of their channel in 2005, they have garnered more than 14,000,000 subscribers and billions of views. They have their own gaming channel as well, Smosh Games, which millions are subscribed to as well.
     So what do you do when you are one of the top elite of nerdy gamers on the internet and made a business out of it? You further expand your business and make a video game of course. That's exactly what they did. Smosh Food Battle: The Game has been out for a while, and honestly I've been curious about how the game would turn out when I heard about it along with some of their fans. The question is: Does It Suck?


The Rundown
Smosh Food Battle: The Game is an action adventure game. You control Anthony as he goes on a quest to rescue  people from his town from monstrous donuts. You start on a world map as you make progress not only by beating levels, but collecting stars. You will eventually need stars to go on until the ending. You get them by exploring the levels solving puzzles and beating enemies, getting three per level. The game is basically Metroidvania as you will need to acquire and upgrade weapons in order to beat the game. You need weapons to further explore levels and you will need to upgrade them to beat harder enemies. The way you do this is by collecting food.
The upgrade system involves you forging food items and combining them into items like food or clothing. With this being a free and pay app on your phone, unless you can buy your items, unlike me, you will be replaying levels, a lot.


The Controls
The controls of the game are simple. You tap on everything with the touch screen of your phone. When you play as Anthony, you drag your finger on the screen to steer him in whichever direction you want him to go. When fighting enemies, depending on the weapon you have, you tap on the enemy to hit them. I had a bit of a problem with the controls in the first time playing. They seem to be all over the place. I would try to attack an enemy and would often bed up running into them leaving me wide open to get hit. It does take awhile to get use to and work around this. Luckily the enemy AI is simple and you can pick up their attack patters.

Music
Honestly, I'm not really a fan of the music. It's somber and doesn't match the feel of the game. It's almost like you're playing the musical score of Desperate Housewives while fighting giant donuts.


Visuals
For an app game on your phone or iPad, the visuals are nice. Ian and Anthony are drawn is a cartoonish style that is reminiscent of a cell-shaded Legend of Zelda: Spirit Tracks. This matches the over the top style off the game. Playing the game with killer donuts and edible food weaponry is like something out of Looney Tunes. I mean your fighting donuts, would everything be drawn epically like Gears of Wars or something?

Final Verdict
So, does it suck? Not at all. Smosh Food Battle: The Game is pretty decent. I wasn't expecting it to be this good. I'm impressed with how the final product turned out. Even if you are unwilling to fork over some cash for crystals or whatever, replaying the levels doesn't seem like a chore as you can always find something new to explore or find new and interesting ways to destroy donut monsters. The ONLY drawback is how everything works with the touch screen. It's not bad, it just can get get a tad bit annoying sometimes. It can leave you to be resourceful and work around it. Maybe that was Ian and Anthony's plan? What the hell it's free, play it. Smosh Food Battle: The Game gets 3.5 Killer Bearclaws out of 5.


Friday, December 5, 2014

Super Smash Bros 3DS/Wii U Alternative Costume Easter Eggs Episode 1: Zelda's New Menacing Down-B Phantom Slash


Super Smash Bros is a game that feature a ton of Nintendo characters. With that you know that there are a lot of Easter Eggs in the game. Stages and trophies aren't the only places you can look for to learn Nintendo history. You can look in the least likely place, like alternate costumes. Most of the alternative costumes of Nintendo characters are more than just recolors, they represent the history of  Nintendo. Here are some history behind the alternative colors of the characters in Super Smash Bros for Wii U and the Nintendo 3DS.

Mario
Red: Default costume.
White: The red costume is Mario's Fire Mario design debuting in Super Mario World.
Blue: This costume is based of of Mario's look in the Japanese box art of Mario Bros.
Yellow: Based off of Wario and Mario wearing the W emblem in Paper Mario: The Thousand Year Door.
Black: Based off of Foreman Spike's appearance in Wrecking Crew '98. Could be a possible nod to Mario's Game Boy Pocket era.
Green: Introverted colors of Luigi's outfit in Mario Bros. much like how the colors of Mario's clothes were switched over the years. Also based on appearance on European box art of Wrecking Crew.
White 2: Based off of Mario's Star-Spangled costume in NES Open Tournament Golf.
Purple: Based off of Waluigi. Also based of of Mario's outfit in Paper Mario: The Thousand Year Door When the L and W emblem are mixed. 


Donkey Kong

Brown: Default costume.
Black: DK's yellow tie is based of the 2nd player's alternate outfit in the Two-Player Contest Mode in Donkey Kong Country. Fur could be based off of Dark Kong from Donkey Kong Jungle Beat.
Red: Based off of the original Donkey Kong's NES sprite.
Purple: Based off an alternate color scheme in Mario Golf.
White: Referred to in Brawl Dojo as Yeti DK. Fur could be based off of the Minkey enemies from Donkey Kong Country 3: Dixie Kong's Double Trouble.
Yellow: Based off the effects of Banana juice from Donkey Kong Country Returns. Possibly based on Funky Kong from Donkey Kong TV series.
Pink: Based off of Donkey Kong Jr's sprite color in Donkey Kong Jr. Math.

Link


Green: Default costume. Based off of his appearances in Twilight Princess and Skyward Sword.
Red: Based off of Red Link from Four Sword and when Link's Goron Tunic in Ocarina in Time, and the red ring from Legend of Zelda.
Blue: Based off of Blue Link from Four Sword, Link's Zora Tunic in Ocarina in Time, and the blue ring from Legend of Zelda.
Purple: Based off of Purple Link from Four Sword.
Yellow: Based off of Link's color scheme when using Great Fairy's Tears in Twilight Princess.
Black: Based off of Dark Link.
White: Based off of Link's civilian clothes in the Skyward Sword.
Grey: Based off of Fierce Diety Link from Majora's Mask.

Samus

Orange: Default Costume.
Blue: Based off of Samus' Fusion Suit from Metroid Fusion.
Pink: Based off of the Varia Suit from the original Metroid.
Brown: Based off of the Dark Suit in Metroid Prime 2: Echoes.
Purple: Based off Samus' Gravity Suit in the Metroid series.
Green: Originated in Super Smash Bros 64. Could be a reference to the Zaku Gundams as Samus' suit does resemble them.
White: Based off of the Light Suit in Metroid Prime 2: Echoes.
Black: Based off of Dark Samus from the Metroid Prime series.

Yoshi

Alternate costumes based off of different color Yoshis in the Yoshi series.

Kirby

Pink: Default costume.
Yellow: Yellow Kirby from various Kirby games like Kirby and the Amazing Mirror and Kirby Nightmare in Dream Land. Possibly based on Keeby. Kirby was originally intended to be yellow, but it was decided to make him pink instead.
Blue: Blue Kirby from various Kirby games like Kirby Air Ride and Kirby Triple Deluxe. Could be based off of Ice Kirby as well.
Red: Red Kirby from Kirby games like Kirby and the Amazing Mirror and Kirby: Triple Deluxe. Might be based off of Fire Kirby from Kirby Super Star.
Green: Green Kirby from Kirby: Nightmare in Dream Land and Kirby & The Amazing Mirror. Maybe based off of Plasma Kirby.
White: Based off of Kirby's appearance of Kirby's Dream Land box art. Possible nod to Kirby's Game Boy Pocket era.
Orange: Based off of the option to color Kirby orange with orange spray paint from Kirby & The Amazing Mirror and Kirby: Squeak Squad.
Black: Based off of unmasked Meta Knight whenever he is defeated is some Kirby games.

Fox


White: Default costume. Is a mixture of his appearances from Star Fox 64 and Star Fox: Assault.
Black: Fox's "Dark Fox" costume in Brawl.
Red: Loosely based of off Falco's outfit in Star Fox: Assault. Could also be based off of Peppy Hare's outfit in the Star Fox series.
Green: Loosely based off of one of Fox's clothes in Star Fox: Assault's mulitplayer if he was chosen by Player 4. Also could be loosely based on original Star Fox concept art.
Orange: Could possibly be loosely based off of Falco's outfit in Star Fox.
Yellow: Based off of Slippy Toad's outfit in Star Fox: Assault. Also could be based off of Fox's SNES appearance.
Grey: Loosley based off of the color scheme of Fox's jacket in Star Fox: Command.
Purple: Based off of Wolf O'Donnell appearance in Brawl.

Pikachu

Yellow 1: Default costume.
Red: Red's hat from Pokemon Red and Green. Also a shiny Pikachu
Green: Brendan's Headband from Pokemon Emerald
Blue: Swimmer trainer's goggles. Also a nod to Pichu's blue alternate costume.
Yellow 2: Ethan/Gold's hat from Pokemon Gold and Silver/HeartGold and Soul Silver.
Blue 2: Pikachu's party hat from Super Smash Bros 64
White: The Choice Band item from the Pokemon series. Another shiny Pikachu
Purple: Calem's hat from Pokemon X and Y

Luigi

Green: Default costume.
Orange: Based off of Mario's appearance in Pinball.
Pink: Based off of Luigi's appearance in Wrecking Crew.
Light Blue: Based off of Mario's color scheme on American boxart of Mario Bros.
White: Based off of Fire Luigi's appearance in Super Mario World
Purple: Based off of Waluigi.
Blue: Based off of Luigi's appearance in the anime movie Super Mario Bros: Peach-hime Kyushutsu Dai Sakusen!
Yellow: Luigi's alternate costume in Mario Golf with the colors introverted.

Captain Falcon


Blue 1: Default costume.
Black: Based off of Captain Falcon's appearance in a commercial for F-Zero X and his costume in the F-Zero X Expansion Kit.
Purple: Based off of Blood Falcon from the F-Zero series.
Green: Based off of the color scheme of Beastman in F-Zero GX.
Blue 2: Based off of his original costume in F-Zero and appearance in F-Zero: GP Legends.
White: Based off of Jodi Summer.
Yellow: Based off of Dr. Stewart.
Light Blue: Loosely based off of Rick Wheeler's color scheme in F Zero: GP Legend

Ness


Red: Default costume.
White: Based off of Fuel from Mother 3
Yellow: Referencing the Hanshin Tigers, a Japanese baseball team.
Green: Ness is wearing Lucas' shirt.
Blue: Based off of the younger version of Ness he encounters in Magicant in Earthbound
Black: Mr. Saturn from Earthbound is on the shirt. Might be based off of the Good Kid's Shirt from Mother 3
Light Blue: Based off of Master Belch from Earthbound
Purple: Based of the tile patter of the file select screen of Earthbound

JigglyPuff

Pink 1: Default costume.
Red 1: Phoebe's hibiscus from Pokemon Ruby and Sapphire
White 1: Leaf's hat from Fire Red and Leaf Green
Blue: Bug Catcher's hat from the Pokemon series.
Green: Sleep Kirby's hat. A nod to Jigglypuff being a semi-clone of Kirby in Smash Bros. 64
Pink 2: Jigglypuff's ribbon from Super Smash Bros. 64
White 2: Nurse Joy's hat from the anime series
Red 2: Serena's hat from X and Y

If I made any mistakes or if you discovered anything and wanted to add something, please feel free to comment.

[UPDATE!!] Part 2 is now up!
[ANOTHER UPDATE!!] Part 3 is now here!
[YET ANOTHER UPDATE!!] Part 4 is up (finally)!