Showing posts with label Princess Peach. Show all posts
Showing posts with label Princess Peach. Show all posts

Monday, October 8, 2018

The Bowsette Memes Are Proof We Need Another Super Princess Peach Game


     With the introduction of the Super Crown, a Power-up item in the Switch port of New Super Mario Bros. U which transforms Toadette into a peculiar yet mysterious Peach-like being known as Toadette, we were perplexed with what this could possibly mean and how exactly this could explain Princess Peach ruling a kingdom made up little mushroom people. While we were wondering if this would solve one of gaming's biggest mysteries we weren't ready for what would come next: Bowsette.

     The Bowsette meme started when someone on the internet, Twitter user @ayyk92, made a comic that had Bowser put on the Super Crown and change into a evil version of Peach which people named Bowette creating be a big wave of Bowsette memes. With the up rise and recent popularity of Bowette memes, one thing comes to mind, Super Princess Peach.

     If you don't remember Super Princess Peach, it was a platformer staring everyone's favorite pink clad mushroom monarch this time saving Mario, Luigi, and Toad from the evil clutches of Bowser. It was your standard Mario platformer, only with a bit of feminine flair as along the standard 2D Mario gameplay we all knew and love, by with Peach having a vibe meter which allows her to solve puzzles by being happy and fly, cry and run super fast, stomp angrily and pretty much be invincible, and heal herself by being calm. But like all really nice things, we get only one and we've never got a sequel which a lot of people want, mainly Peach fans.
     I know what you're saying. Why bring up Super Princess Peach when it has nothing to do with Bowsette memes? With the Bowsette memes and Peachette, they all have one thing in common. Both, do involve Princess Peach, but both also involved creatively playing around with Peach in a interesting unconventional way and in the end had amazing and interesting results. With Super Princess Peach, it flipped the script with Peach no longer being the damsel in distress and showed that Peach could handle her own in a Mario-esque game. With Bowsette, Peach is used as an avatar to get out of the role you usually see her in most Mario games. Hopefully Nintendo is paying attention and sees a good reason to give us another Princess Peach game, or at least give Peach her own franchise. They gave one to Luigi.

Sunday, September 16, 2018

Peachette: There's Something About Princess Peach

   

      The Toad. The citizens of the Mushroom Kingdom. If you could describe toads you could call them little fungi people. Basically hobbit folk with mushroom hats. Cute and adorable people that sound like they constantly smoked cigarettes for the 30 plus years we've been introduced to them in the first Super Mario Bros. game in 1985. If mushrooms that make you grow and flowers that turn you into a firestarter haven't boggled your mind over the years, what is really weird is that these mushroom munchkins have been ruled for years now by a human girl, Princess Peach. Or is she?
      One of the greatest mysteries of video games was how the monarch of the Mushroom Kingdom inhabited by fungi-humanoid people came be ruled by a human. With the recent Nintendo direct, we may have an answer to this enigma.

      Nintendo introduced us to New Super Mario U deluxe which will be coming out soon this year. What's new is that Toadette will be a new playable character. Along with Toadette being playable there is a new item called a Super Crown which gives Toadette an interesting power-up. She becomes Peachette, a character that closely resembles Princess Peach and even has her floating abilities like in Super Mario Bros. 2 and Super Mario 3D World.
      For years we've speculated that Princess Peach was just purely human. Is she a more human version or more evolved toad?
     There may have been some hints to Peach's toad heritage. In Super Mario RPG, Peach's grandmother was a toad. Other than that little is known about her parents. The only glimpses we see of her father was in the comics which could be non-canon and an official strategy guide for Super Mario Bros where she too is depicted being toadlike sporting a mushroom hat as well as a crown. But we can't really go with that as her official artwork is vastly different (Bowser looks different too).

     This all, however, could all just be mere coincidence and the Super Crown could just transform Toadette into a copy of Peach just like how the hats worked for in Super Mario 64 DS which Yoshi, Mario, Luigi, and Wario could transform into each other. Also, there's the fact that when Toadette, I mean Peachette, will turn back into her Toadette form if hit by an enemy meanwhile in games where Peach has been playable, Peach is shown to revert to a mini version of herself when hit just like Mario and Luigi. But this could mean that her toad evolution is more permanent. There seems to be a huge mystery around Peach and Peachette and hopefully we can all figure it out soon.

Saturday, August 29, 2015

Six Things That Should Be Added in Super Mario Maker 2 (Or DLC)



     Super Mario Maker is almost here. For those who have been living under a rock, Super Mario Maker is a custom create your own Mario level. Over the past few weeks we've been getting more and more glimpses of what we will be in store for until the game comes out. It features a ton of stuff that you can use to make the ultimate Mario level, or troll people and make the hardest levels ever. Super Mushrooms, ? Block that you can put anything in, and Bowsers oh my. You can even customize enemies and objects however you want by making a giant totem pole of Goombas or any other enemies or have enemies like Lakitu and Bullet Bill cannons shoot out power-ups and coins and have ? Blocks sprout enemies. You can even add wings to objects and enemies to spice things up. With so much to customize you can never get bored designing levels, or can you? Here's a list of things that could make the next installment, if there will be one, better or make the current game better by hopefully adding these things as DLC later on.

New Level Templates

For Super Mario Maker, we've gotten the basic level templates of any basic Mario game. An overworld, A castle, and an Airship level template (because how would you include a Super Mario Bros 3 game design and not design an Airship level). What was missing was ice, desert, sky, and fire level templates. These would be interesting to add to a sequel or later as DLC as it could make the World dynamic and make this feel a lot more Mario. Also if we get a desert level template we can get everyone's favorite enemy, Angry Sun.

Super Mario Bros 2(USA & JP) Styles

Super Mario Maker pretty much featured most of the stuff from the Mario games that everyone loves from the series. Sadly, Super Mario Bros 2, the American and the Japanese versions are missing. I know that there was not that much of a difference between Super Mario Bros 1 and 2 other than difficulty, but there were stuff from it that could be beneficial. The wind mechanic and the poison mushroom would've been great add ons for the game, as they would also be even better ways to challenge people to get through their levels, or to really troll them. Super Mario Bros 2 mechanics would've been fun to put in as the game was fun. Adding Subcon spaces and stuff like vegetables to pick up and hurl at enemies could bring something fresh to the gameplay of non-SMB 2 game styles. It would've been nice to see a New Super Mario Bros version of Birdo.

GameBoy Era Games

This is more of an extension of number 2. Again, I know that even with the inclusion of Super Mario Bros 2, not including Super Mario Land or Super Mario Land 2 would be a bad thing as they are releasing Maker as a part of Mario's 30 Anniversary and these games, though not as influential as SMB3 or SMW, are a part of that history. Some of the levels were tweaks of already basic Mario levels and if included it would put of bit of style and flair to the already available levels cave and underwater. It would be nice to recreate something like the Moon Zone and Mario Zone levels. Also, the Sky and Water Pop levels were fun and you could have a bit of fun with that with the moving screen features in the Mario games available. Plus think about the power ups. Wouldn't it be nice to see the return of Bunny Mario?

More Bosses and Mini Bosses

In a way, Super Mario Maker does feature bosses in the form of Bowser and Bowser Jr. In the next installment Nintendo can up the ante by giving us more bosses or minibosses. Adding minibosses could give gameplay a bit more variety and make things more interesting as they served as a mini challenge between actual boss fights. Besides you could get tired of having Bower and Bowser Jr. be the boss of the level everytime. Also, if you want to be creative, you can practically make the first Mario game in the series to have a Boss Rush mode. There are a lot of minibosses and bosses to choose from in the series, even in the 2D games. Boom-Boom and Pom-Pom, Big Boo, Kamek, and Birdo. If they decide to add the Gameboy era games or Super Mario Bros 2 (USA) we could very well see the return of obscure bosses like Tatanga or Wart.

Koopalings!!

Bowser Jr. Isn't enough. We need the Koopalings to be DLC or in Super Mario Maker 2 pronto. The Super Mario Bros. 3 and Super Mario World parts of the game feel empty without them, especially with the Airship level editor.


Luigi, Toad, Peach Mechanics

I know that we can play as Luigi and Peach (and eventually Toad?) through the Amiibo function, but wouldn't it be great to play as them as you would in Super Mario Bros 2? Even with Mario, it would be cool to be able to have Luigi's traction and jump, be able to float around like Peach, or do whatever Toad does in the game. These mechanics, in some form haves existed in not just Super Mario Bros 2. Almost any game that featured Luigi (Ex. New Super Mario Bros series) have used a different gameplay mechanic to set himself apart from how the player plays as Mario. These mechanics could bring something interesting when designing levels as you can get really technical designing levels as can really play around with difficulty. You can make a level that could be easy of difficult depending on what character mechanic you use. You can also see what dynamics that goes into making a Mario game.

What do you think should be added in a Super Mario Maker 2 or at least should be DLC?