Showing posts with label Yooka-Laylee. Show all posts
Showing posts with label Yooka-Laylee. Show all posts

Tuesday, April 10, 2018

Should We Be Worried About the Spyro Reignited Trilogy?


     Nostalgia has hit us hard like a tsunami this week. We're getting a Spyro game. Not a brand new game, but a remaster anyway. There was an apparent leak that revealed that Toys for Bob was going to give Spyro the remaster treatment, just like Crash Bandicoot and the N. Sane Trilogy, and now everything has been confirmed. We will be getting the new, yet old, Spyro Reignited Trilogy this September, if it doesn't get delayed. It will be published by Activision who published the remastered Crash games and if that doesn't get you running down memory lane like it's an marathon on your childhood, Tom Kenney who voiced a majority of the old Spyro games will reprise his role as Spyro for the entire remaster.
      So for the millennials out there Spyro was platformer that came out during the golden era of 3D platformer games like Banjo-Kazooie, Conker, Super Mario 64, and another series that we've gotten the remaster treatment Crash Bandicoot. With this remaster everything should be cool right? Right?
       I'm sure lot of people had their nostalgia goggles as soon as they heard the news and thought back to days playing the game when they were young and how awesome the game was back then. I'm not saying that the series suck, it did everything but suck. I'm saying that maybe the gameplay could come off as a bit dated as in most cases things do not hold up as time passes. Things may not be as awesome as we remembered it and time has a funny way to make us aware of that by showing us how outdated things can be.
     We've seen this with Yooka-Laylee. Yooka-Laylee isn't what you call an old game, but Playtonic, the studio who developed the game, treated as a spiritual sequel to the popular Banjo-Kazooie series and got us all in the nostalgia feels.We were partially disappointed as we were treated to old and dated gameplay that gave the game a stale taste.
     Luckily this wasn't the case when remade Crash Bandicoot N.Sane Trilogy where Vicarious Visions did much more than just give the first three Crash games a facelift with updated graphics. They tweaked gameplay mechanics a bit that made it a bit more challenging and felt new. Hopefully that is what Toys for Bob has in mind for remastering the Spyro games as well.

What are your thoughts?

Tuesday, September 26, 2017

Maybe Rare Is In The Right About Not Revisiting Past Franchises


     Rare dropped a bit of a bombshell on us recently in regards to fans asking to return to old franchises. In an interview with DK Vine, head of Rare studio Craig Duncan has said that they are not interested in going back to old franchises, even going as far as saying that it would be "the worst thing for Rare to do." He further stated.

 "I don't think it's OK to just go make the same game that people loved before but with up-to-date graphics, audio and all those things [...] Just making them again with whatever technology's available today - that's not Rare," Duncan said. "I think that what Rare is, is doing the kind of games that only Rare would go do."

He continues to say:

"If I went and said to Rare, 'hey, go remake all of the stuff that was kind of successful at the time but make it up-to-date,' I don't think it would be good, and I don't think it would be relevant, and I don't think people would really want it. I think they might think they do, but I don't think they would."

     This kinda upset fans who probably were looking forward and hoping that Rare would dust off old franchises like Banjo-Kazooie and Conker and get new games. I kinda understand where people are coming from being upset, but strangely enough I'm on the side of Rare.
     Yeah, it could be nice to see more Banjo-Kazooie and Conker games but realistically, not every old franchise can be like Mario or Zelda where you can do tweak the standard gameplay and keep the old fans happy and mostly everything works wonderfully. Making these games with out trying to improve on the gameplay and just relying on better graphics just so that we can live in a wonderful world of nostalgia™ would be a disservice to the series that we loved when we were kids.That's what happened when Rare gave us Banjo and Kazooie: Nuts and Bolts where it did have its great parts like its inside jokes and story, but left us with a sour taste in our mouths when they almost completely ditched the classic platformer gameplay and in Banjo's spiritual successor Yooka Laylee made by Playtonic, former Rare developers, which was a basic former shell of its predecessor with a lot of old, but not enough new to keep us satisfied. Also don't get me started on the Sonic series.
     It seems that Rare is interested in giving trying out fresh and new game mechanics, but in new games which it isn't a bad thing. In closing let the past be in the past where we love it and accept that, and probably get a really good emulator. What are your thoughts?

Sunday, January 3, 2016

Games We're Checking For in 2016

2016 is here and that only means one thing. No, that not that resolution to lose weight or quit smoking, video games. 2015 was kinda ok. We got Fallout 4, Star Wars Battlefront and Bayonetta is finally in Smash Bros. 2016 is looking to be even bigger and better. Here's a list of games we cannot wait to play this here, or at least hope they won't be delayed and we'll actually get to play this year...

Star Fox Zero

It's nice to see that the Star Fox series isn't gone, forgotten, and only relevant in Smash Bros games, sorry F-Zero. we were teased about a new potential Star Fox game all the way back in E3 2013 when Shigeru Miyamoto showed us a small demo in a Nintendo Direct. Star Fox Zero plays a lot like the earlier Star Fox games like Star Fox and Star Fox 64. It also incorporates a bit of mechanics from the cancelled Star Fox 2 for the SNES like the leg Airwing. Miyamoto states that Zero isn't a reboot, but more of an reimagining of the Star Fox 64 game where each mission is more episodic than 64's cinamatic approach.

Yooka-Laylee

We all remember playing Banjo-Kazooie on the N64. We also missed playing it after Rare was bought be Microsoft and haven't done much with the franchise. Yeah we did eventually get Nuts & Bolts but it wasn't the B&K that we weren't used too. Well fortunately Platonic Games, former employees from Rare, has heard your cries. As stated above the gameplay of Yooka Laylee is very reminiscent to Banjo-Kazooie as its your traditional 3D platformer where you will have a ton of things to collect. It even has you transform into various things, like Banjo-Kazooie. When it ended its Kickstarter, it made over three million, so it's an understatement that people are dying to have this game.

No Man's Sky

No Man's Sky is simply beautiful and stunning. The game pretty much involves you exploring different planets in search for material and lifeforms.You are dealt with an enormous sandbox of planets and star systems to explore all which seems to be individual and running independently in real time. As almost as the universe you are exploring in the game, the possibilities of what you can do in this game is endless.

Legend of Zelda Wii U

There is not much that can be said about this game as Nintendo has been pretty much hush about it. All we know is that the thing of the new Zelda game is all about exploration. Zelda Wii U is pretty much going back to the roots of the original Legend of Zelda game where the its just you exploring a large Hyrule map, except this time the map is much, much larger. Zelda Wii U gives us what is possibly the largest map of Hyrule in the series ever.

Doom

It's been awhile since we had a new game in the Doom franchise. A matter of fact almost twelve years. The game has been in development ever since 2008. Years went by and people got worried that the game was probably cancelled. The folks at iD decided to start everything from scratch in 2011 and that is how we got this. They've seem to have gone back to the basics and there is nothing wrong with that at all. It plays like old Doom and looks like new Doom. What's more to ask?

Uncharted 4

If you're new to the Uncharted series it is basically you, as Nathan Drake, going through exciting levels where everything is action packed and there are always surprises at every turn. Nathan's almost like an Indiana Jones, that steals. This time around Drake has been out of the thief business for three years. He is now getting back into the business after his long lost brother suddenly shows up. It is supposedly the last Uncharted series Naughty Dog will be working on so if that isn't a reason to buy I don't know what is.

Cuphead

I'm pretty much excited about this myself. Cuphead gives us a return of the shoot em' up genre. It's pretty as well with the classic 1930s cartoon animation. Seriously, it's like Mickey Mouse meets Contra.

Final Fantasy XV

Believe it or not, we've been waiting for this game for so long. The current and fifteenth installment of the series was once suppose to be Final Fantasy Versus XIII, which we thought we would never get after many postponements from Square Enix. Well we can now have a sigh of relief as it is now here and it is definitely will be releasing in 2016. Like Zelda Wii U, XV will be all about exploration. You and your party will be traveling across a huge map full of destinations and secrets that you will find and explore. What's different than the other series is that artistically the world you are in is a mixture of our world and the fantasy world, meaning that you'll be able to see giant admantoise  as you're driving down a highway and will actually encounter goblins, a staple enemy of the series, in caves. We were able to play a demo earlier and it was ok. Can't wait to play the whole thing in its entirety.

The Last Guardian

After years of postponement and tears of hope we have our prayers answered. Not much has been heard of this game for so long, we even thought that this game would be quietly cancelled, until it was recently revealed at E3 in 2015. The game has been in development hell since 2007. Helmed by director Fumito Ueda, Guardian will look and play just like popular and well renowned games Ico and Shadow of the Colossus. You're a boy who has to navigate and solve puzzles through a giant ruin with this giant dog-chicken creature.

Dark Souls III

Unlike a lot of these games listed, we weren't really waiting for years or a long period of time to finally get to play Dark Souls. That doesn't mean that people have not been clamoring for another game in the series. Being the fourth installment Dark Souls III pretty much plays like its predecessor II, which I don't know how good that is being so damn hard. What's new to the series is a new gaming feature Ready Stance in which you can deal more damage to an enemy as well as faster combat gameplay. So if you like the last Dark Souls game, or just like dying over and over again I think you would love this.

What games are you looking forward to playing the 2016?

Friday, May 22, 2015

Too Many Spiritual Successors, Not Enough Predecessors


Once Upon a time, in the last post, I talked about Yooka-Laylee and how it was officially the spiritual successor to the popular Banjo-Kazooie series. I talked about how in the short time its Kickstarter was opened it met its goal in just under 40 minutes and continued to raise over 2 million dollars USD in the short time the Kickstarter page was created. Along with Yooka-Laylee, another spiritual successor has come out of the woodworks. Bloodstained: Ritual of the Night the spiritual successor to Castlevania and created by the series' former producer Koji Igarashi has, just like Yooka-Laylee, reached its goal and then some. Just like Yooka-Laylee, it has also made over two million since its Kickstarter page was created in almost the same time period.
     2015 is starting to be the year of Spiritual successors. We have the work on Yooka-Laylee and Bloodstained: Ritual of the Night starting off to extremely well starts and we even have another spiritual successor on the way. Mighty No. 9 was a game made by Mega-Man creator Keiji Inafune which is suppose to be the successor to the Mega-Man franchise. It has met the same fate as the two previous games mentioned earlier. While this is all great and exciting, the question is what about these games' predecessors? What will happen to them?
     As much as it is nice to see these games, Yooka-Laylee and Mighty No. 9, being made it's almost bittersweet that we haven't gotten anything new from their predecessors. People are still clamoring for another Mega-Man game and people are still waiting for a true Banjo-Threeie.With the demand from fans, why isn't studios and developers trying to make new games from these franchises?
    What's the problem as to why most if these games haven't had anything new is that the studios and development teams have moved on and don't want to take a chance on these old franchises. After what happened with Nuts & Bolts, Rare just seems like it wants nothing to do with another full-fledged Banjo-Kazooie game. Mega-Man hasn't fared well either. Capcom has tried to make some Mega-Man games in the past but were met with poor sales. Capcom has tried to take the series in new directions, but they have yet to figure out what direction to put the series in and has cancelled project after project.
     What could be done to get studios to try to revive these franchises and start making games for these franchises again? What do you think needs to be done in order to see new games again?

Saturday, May 9, 2015

Yooka-Laylee: Why People Still Care About Banjo-Kazooie?



     Yooka-Laylee is a game being developed by Playtonic games, former developers of the video game company Rare. Yooka-Laylee is being hailed as an official spiritual successor to the popular Banjo-Kazooie series meaning it is being made in the same mechanics and feel. Yooka-Laylee looks and feels like playing Banjo-Kazooie in every way except for the lead characters. This is enough to get people interested and invested in the game. Just in 40 minutes of launching funding for the game on Kickstarter, it has met its goal of $270,000. In less than 4 hours it has reached over one million. The current funding is over one million pounds (over two million in USD). People are excited to play this game as well as relive some nostalgia playing Banjo-Kazooie years back.
     I wouldn't blame them. Banjo-Kazooie was a phenomenal game when it came out. During Nintendo and Rare's golden age with the Nintendo 64 it was a great year in gaming. Rare and Nintendo was a match made in Heaven. Banjo-Kazooie was a success and it seems that almost every game Rare came out followed its format. Banjo-Tooie seemed like it was a bigger success. Aside from a couple of hand held titles like Grunty's Revenge and Banjo-Pilot, the franchise went dark and left a hole in our hearts. That was until we got Banjo-Kazooie Nuts & Bolts which left us shocked, in a bad way. I'm going to defend Nuts & Bolts a bit by saying it was a good game, it was just a complete 180 from what we expected from a Banjo-Kazooie game. It wasn't what we were used too and what we wanted. It was like seeing your best after losing weight, you didn't recognize it. Rare tried to do something fresh and new and they failed. They failed at recognizing the main rule of game development, if it isn't broke, don't fix it!
    But why is it that we are so invested in this so called new spiritual successor? Why is it why we love Banjo-Kazooie so much? Banjo-Kazooie gave us what we wanted to as children. We wanted to explore and have adventure. We were exploring different worlds as well as exploring the evil lair of a witch to save the day. It was fun not only getting all the Jiggies and notes and exploring the secrets if Grunty's lair, but also fun discovering all the secrets in the game like Bottle's picture game and finding out about Stop and Swop (points if you actually figured out what Stop and Swap was). Banjo-Kazooie was almost better than Super Mario 64 almost giving you more adventure and fun. With Banjo-Tooie, we had that idea magnified times 100. Hopefully Yooka-Laylee and Playtonic can keep this in mind when making this game and understand why we loved the predecessor in the first place. And also learn from the mistakes of Nuts & Bolts.