Monday, September 21, 2015

The (Recent) Delaying of Mighty No. 9: Should We Delay The Outrage?



     Mighty No 9 is a 2D platformer where you are an Android who's mission is to save the world by stopping a number or robots who have been corrupted by a computer virus and find out who is the villain behind all of this. If this sounds like a Mega-Man game it must only be due to the guy who is making this game was also responsible for making the Mega-Man series, Kenji Inafune and his company he founded after leaving Capcom, Comcept. According to Inafune, Mighty No. 9 is a spiritual successor to the Mega-Man games as it mirrors them in terms of story, gameplay, and up until a few early sketches the main character himself.
     With the Mega-Man series being in the state it is now with Mega only making guest appearances in other games and the only news of a new Mega-Man game being made is of Capcom cancelling it, people have been clamoring to play this game. It shows when by how much money people have been throwing money at this game. Since 2013, the game has been funded by the fans and public on Kickstarter not only once, but a few times. The first time it met its $900,000 goal in two days back in 2013. With further stretch goals and donations from Paypal, over $4 million have been donated to the game to be made. It seems undeniable the people are highly anticipating the final production of the game and can't wait to play it, except that they will. It has recently been announced that the game has been delayed and will probably come out in 2016. The delay seems to be based on how to exactly release a proper demo of the game. This is a statement from their website:

"Although the demo had been finished and was ready to go, we ran into some very last-minute and unexpected complications with distributing the demo exclusively to all our backers through Steam. We’ve also been listening to your feedback about preferring to have a demo that is not time-limited. Given the complications with giving you the demo, we came to the conclusion that it would be better to make the demo DRM-free without any time restrictions.

Because this demo is exclusively for you, our backers, we still needed to have a way to get the demo to each of you individually and we’ve been looking into all the options. We’re currently working with our partners at Humble Bundle to prepare the demo for delivery through their service.

Unfortunately this change in our plans means that the release of the demo is going to be slightly delayed as we are currently working on retooling the demo for a DRM-free release. Comcept and all of our partners are working hard to get the demo ready and in our backers’ hands as soon as possible. We sincerely apologize for this delay, but we hope you’ll like the resulting changes!"

     As expected the fans and backers are angry about this sudden news and you can't blame them. They have invested money, literally millions, in this game and so far they really haven't gotten to see the result of their money. They will have to wait even long to play this game that they put their hard earned dollars in. Should they be mad? Again,it is justifiable they should be a bit upset waiting longer to play Mighty No. 9, but in a sense they should expect this.
     It takes a lot of time to make a game. Not just hours but months and even years to not only make it, but to perfect it. People need to realize that there is a lot going into this game with little resources. It takes longer when you don't necessarily have the proper resources to make something and you're doing it with no support from a major company, especially the most important one: money. Other than the donations on Kickstarter, Inafune had almost no support when coming up with the idea to make this game. He understands the admiration people had for the Mega Man series and the wants of playing games like that. That is the reason why he went on Kickstarter to make this game. The fact that Inafune and the production company has to go on Kickstarter in order to fund the game speaks volumes on how passionate they are on making this game. Overall, we need to be patient. We know it's going to be good in the end, hopefully.

What are your thoughts?

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