Saturday, August 29, 2015

Six Things That Should Be Added in Super Mario Maker 2 (Or DLC)



     Super Mario Maker is almost here. For those who have been living under a rock, Super Mario Maker is a custom create your own Mario level. Over the past few weeks we've been getting more and more glimpses of what we will be in store for until the game comes out. It features a ton of stuff that you can use to make the ultimate Mario level, or troll people and make the hardest levels ever. Super Mushrooms, ? Block that you can put anything in, and Bowsers oh my. You can even customize enemies and objects however you want by making a giant totem pole of Goombas or any other enemies or have enemies like Lakitu and Bullet Bill cannons shoot out power-ups and coins and have ? Blocks sprout enemies. You can even add wings to objects and enemies to spice things up. With so much to customize you can never get bored designing levels, or can you? Here's a list of things that could make the next installment, if there will be one, better or make the current game better by hopefully adding these things as DLC later on.

New Level Templates

For Super Mario Maker, we've gotten the basic level templates of any basic Mario game. An overworld, A castle, and an Airship level template (because how would you include a Super Mario Bros 3 game design and not design an Airship level). What was missing was ice, desert, sky, and fire level templates. These would be interesting to add to a sequel or later as DLC as it could make the World dynamic and make this feel a lot more Mario. Also if we get a desert level template we can get everyone's favorite enemy, Angry Sun.

Super Mario Bros 2(USA & JP) Styles

Super Mario Maker pretty much featured most of the stuff from the Mario games that everyone loves from the series. Sadly, Super Mario Bros 2, the American and the Japanese versions are missing. I know that there was not that much of a difference between Super Mario Bros 1 and 2 other than difficulty, but there were stuff from it that could be beneficial. The wind mechanic and the poison mushroom would've been great add ons for the game, as they would also be even better ways to challenge people to get through their levels, or to really troll them. Super Mario Bros 2 mechanics would've been fun to put in as the game was fun. Adding Subcon spaces and stuff like vegetables to pick up and hurl at enemies could bring something fresh to the gameplay of non-SMB 2 game styles. It would've been nice to see a New Super Mario Bros version of Birdo.

GameBoy Era Games

This is more of an extension of number 2. Again, I know that even with the inclusion of Super Mario Bros 2, not including Super Mario Land or Super Mario Land 2 would be a bad thing as they are releasing Maker as a part of Mario's 30 Anniversary and these games, though not as influential as SMB3 or SMW, are a part of that history. Some of the levels were tweaks of already basic Mario levels and if included it would put of bit of style and flair to the already available levels cave and underwater. It would be nice to recreate something like the Moon Zone and Mario Zone levels. Also, the Sky and Water Pop levels were fun and you could have a bit of fun with that with the moving screen features in the Mario games available. Plus think about the power ups. Wouldn't it be nice to see the return of Bunny Mario?

More Bosses and Mini Bosses

In a way, Super Mario Maker does feature bosses in the form of Bowser and Bowser Jr. In the next installment Nintendo can up the ante by giving us more bosses or minibosses. Adding minibosses could give gameplay a bit more variety and make things more interesting as they served as a mini challenge between actual boss fights. Besides you could get tired of having Bower and Bowser Jr. be the boss of the level everytime. Also, if you want to be creative, you can practically make the first Mario game in the series to have a Boss Rush mode. There are a lot of minibosses and bosses to choose from in the series, even in the 2D games. Boom-Boom and Pom-Pom, Big Boo, Kamek, and Birdo. If they decide to add the Gameboy era games or Super Mario Bros 2 (USA) we could very well see the return of obscure bosses like Tatanga or Wart.

Koopalings!!

Bowser Jr. Isn't enough. We need the Koopalings to be DLC or in Super Mario Maker 2 pronto. The Super Mario Bros. 3 and Super Mario World parts of the game feel empty without them, especially with the Airship level editor.


Luigi, Toad, Peach Mechanics

I know that we can play as Luigi and Peach (and eventually Toad?) through the Amiibo function, but wouldn't it be great to play as them as you would in Super Mario Bros 2? Even with Mario, it would be cool to be able to have Luigi's traction and jump, be able to float around like Peach, or do whatever Toad does in the game. These mechanics, in some form haves existed in not just Super Mario Bros 2. Almost any game that featured Luigi (Ex. New Super Mario Bros series) have used a different gameplay mechanic to set himself apart from how the player plays as Mario. These mechanics could bring something interesting when designing levels as you can get really technical designing levels as can really play around with difficulty. You can make a level that could be easy of difficult depending on what character mechanic you use. You can also see what dynamics that goes into making a Mario game.

What do you think should be added in a Super Mario Maker 2 or at least should be DLC? 

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